Tutorials

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This section is for tutorials that I have written detailing advanced art techniques. They were originally created for the production of Damnation, so they assume a certain set of tools, namely 3DS Max, Photoshop, the Unreal 3 Engine, and in some cases ZBrush. Some of them are a few years old now, so they may reference older versions of the programs.

Most of the information contained within these documents are things that I just found through experimentation and research.

A Photo-Centric Approach

to Modeling and Texturing

projectionmodeling_engine_rectangular_dif


Lightmap UVs Tutorial

roof_uvs

Anisotropic Shader For Hair

best_hair


Faking Volumetric Effects

steam_plume_result


Normal and Parallax

Mapping Tips and Tricks

rotation


Tiling Rock Tutorial

final_product_v2

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These tutorial documents are all Copyright 2004-2009 Blue Omega Entertainment.



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