Tutorials
This section is for tutorials that I have written detailing advanced art techniques. They were originally created for the production of Damnation, so they assume a certain set of tools, namely 3DS Max, Photoshop, the Unreal 3 Engine, and in some cases ZBrush. Some of them are a few years old now, so they may reference older versions of the programs.
Most of the information contained within these documents are things that I just found through experimentation and research.
A Photo-Centric Approach
to Modeling and Texturing
Lightmap UVs Tutorial
Anisotropic Shader For Hair
Faking Volumetric Effects
Normal and Parallax
Mapping Tips and Tricks
Tiling Rock Tutorial
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These tutorial documents are all Copyright 2004-2009 Blue Omega Entertainment.





